The dart:math library (API reference) provides common functionality such as sine and cosine, maximum and minimum, and constants such as pi and e. Most of the functionality in the Math library is implemented as top-level functions.

To use this library in your app, import dart:math.

dart
import 'dart:math';

Trigonometry

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The Math library provides basic trigonometric functions:

dart
// Cosine
assert(cos(pi) == -1.0);

// Sine
var degrees = 30;
var radians = degrees * (pi / 180);
// radians is now 0.52359.
var sinOf30degrees = sin(radians);
// sin 30° = 0.5
assert((sinOf30degrees - 0.5).abs() < 0.01);

Maximum and minimum

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The Math library provides max() and min() methods:

dart
assert(max(1, 1000) == 1000);
assert(min(1, -1000) == -1000);

Math constants

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Find your favorite constants—pi, e, and more—in the Math library:

dart
// See the Math library for additional constants.
print(e); // 2.718281828459045
print(pi); // 3.141592653589793
print(sqrt2); // 1.4142135623730951

Random numbers

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Generate random numbers with the Random class. You can optionally provide a seed to the Random constructor.

dart
var random = Random();
random.nextDouble(); // Between 0.0 and 1.0: [0, 1)
random.nextInt(10); // Between 0 and 9.

You can even generate random booleans:

dart
var random = Random();
random.nextBool(); // true or false

More information

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Refer to the Math API reference for a full list of methods. Also see the API reference for num, int, and double.